Monday, 2 June 2008

My Interview with David Getsfrid

Heres my Interview with the one and only David Getsfrid from Dude Wheres My Mount!

Q1. How did you get involved with the production of DWMM?

There used to be a gaming center near where both Phil and I lived called "The Lucid Dream Machine." It was a fairly magical place, and that's a term I won't use lightly. It was a place where people could just hang out, play some Halo, some board games, or just sit around and read. Phil and I pretty much met there, and through both of us participating in one of the original closed betas of WoW we both developed quite a fondness for the game. Playing after release we got hardcore into it. Not quite South Park style, but yeah. We saw a bunch of people posting PvP skill videos (Drakedog, anyone?) and bad music videos and though, "Hey, we could do something totally better than this." We sat down in the reading area of the center and just started writing jokes. I've been an audio guy since high school so I had mid-level recording equipment just sitting in my car. We sat down, began machinimating, recorded some lines, and rocked out the first episode. Everything else advanced from there.

Q2. Who's your favourite co-worker on DWMM?

I spend the most time with Phil, especially since he and I have been working on it since the start. A lot of people are under the impression it's just the two of us, but Ray, Chris, and Jacob are all integral parts of the operation. Chris and Jacob actually machinimate and own the characters of Dave and Phil, oddly enough, and Ray is in charge of most of the side characters, most notably Mage Francis.

Q3. Iis Phil REALLY as stupid as he is in DWMM?

As tempted as I am to say yes, he's not that dumb. A lot of the jokes we write do happen to be based on things he does in real life. We're working on a project right now where after I wrote the word Hyperbole, he read it as "Hyper-bowl." The joke went from there.

Q4. How do you shoot your scenes? With WoWModel Viewer or are they shot In-Game?

We try to do as much as we can in game. We shoot live on Whisperwind (US). There are instances where in game can't handle what we want however, and we'll use model viewer effects shots for that. The next two episodes coming out are a bit model viewer heavy, but we're moving back away from that as much as possible for episodes 8-10, and then on into "Season 2." My personal stance is that the more fake shots you use, the less actual machinima it is. Essentially if a shot "could" be done in game, I try to make sure we do it in game.

Q5. If you shoot the scenes in game do you often get childish people jumping into the camera?

Thankfully it hasn't happened too often yet, but it's starting to every once in a while. Episode 5 was a nightmare, and prompted me to put out the rule that we will never write another scene in overly populated areas. The characters are starting to be recognized in game, but honestly, that's cool for us. People tend to be respectful, however, and anyone who isn't tends to get bored easily and leave quick enough.

Q6. Have you had any trouble in shooting your scenes?

Again, episode 5 was a nightmare. I don't know what prompted us to write a scene inbetween the Ironforge bank and auctionhouse (probably the most overcrowded space in the game, for those of you who don't play). Latency tends to be an issue as well, but there's not much we can do about that. We don't want to work on private servers simply because Blizzard doesn't endorse them at this point in time.

Q7. Is there anything we should look out for in future episodes

More Mage Francis. We <3 Mage Francis.
Also Pants Jokes.

Q8. Why is the show called Dude Wheres My Mount?

As we wrote episode one, we realized that nearly ever line we had written began with the word dude. "Dude, we're finally in Warcraft" "Dude, you were in the beta..." and so on. Combine that with the fact that episode one was very plotless with just random meaningless jokes, much like Dude, Where's my Car, the correlation stuck.

Q9. Will be seeing you in any other Machinima series'?

Absolutely. We've got a couple other projects in the works, mostly because there's a lot of downtime for parts of Apt T when other parts are overloaded with works. I can't give a lot of details right now, but expect at least one other WoW based series, and some stuff from other games.

Q10. Are we going to see anymore epic battles between Phil and the Cupcake Stand?

We'll see about the cupcake stand, but we're far from out of ideas when it comes to ridiculous things for Phil to fight.

Tthank you for taking this interview with Godhand Productions Team Smile

Thanks for inviting me to be interviewed I rather enjoyed it.

-David Getsfrid
Apt T Productions

Thanks again to David for the interview!

~Narlock

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